7 hours ago
I'd say this is a good change. If this gets test/merged I'm hoping for more ransom and kidnapping gimmicks now that syndies have an always-available secure area to get back to which can be breached into with enough effort. (it was previously nigh inaccessible to non-antagonists iirc)
If security needs to get in there it's quite easy to authorize the armory (assuming a communicative team/captain) or just ask the HoS and get the required breaching hammers or charges.
Just how security has a safe area to retreat to and remain in for some time, the syndies deserve one too.
If security needs to get in there it's quite easy to authorize the armory (assuming a communicative team/captain) or just ask the HoS and get the required breaching hammers or charges.
Just how security has a safe area to retreat to and remain in for some time, the syndies deserve one too.

Goonhub