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Traitor item cost/balance chat
#16
Chike101 Wrote:
Shoddy Wrote:The surpressed .22 is a really cool and effective item, i was able to shoot the captain to death in public and get away with it.
What is this thing, I'm seeing it mentioned a lot but I've never seen or heard of it ingame, is it new?

Anyways, the least bought things are the things that instantly out you as a traitor, and/or the most useless. You can come up with a convincing story where you 'find' some traitor items like revolvers or sabers, but the Advanced Laser and Trash Cart are instantly recognized as "This dude specifically is a traitor, he and his job have been properly identified, and he's about to start shit, so let's kill him." It's also because the Laser and Cart aren't good enough on their own.

Then there are Donk Pockets and Syndicate Cargo Transporters, I've never seen someone specifically order them because their use is contextual. Transporter is only if you can stuff someone in a crate, and the Donk's for being in proximity of a microwave/getting shit done within 7 minutes of microwaving. Maybe the Donk's could be, like, pre-heated in a foil lined box, so they stay warm? And the Transporter, I don't know, have it teleport in a 'Syndicate Crate', black with a red stripe (so it isn't stealthy and can't be abused for more crates) and, when used on the Syndicrate, would do the normal thing?

So you never "seen" the .22? Good. That's what it's for. It's not a last minute weapon like the derringer. It's for being stealthy and quiet and is honestly very cool and yeah it's ingame. You can order them now.
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