11 hours ago
(Yesterday, 07:04 PM)glowbold Wrote: kinetics phasing through walls/windows is a bug. they do need re-balancing with gravity making their effective range infinite
Edit: i can confirm there's a visual bug with some kinetics phasing through walls, but the projectiles do not appear to carry damage.
can you just make kinetics unaffected by gravity or is that too cheap of a fix and it'd break other features

Goonhub