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[MERGED PR] Gravity and Gravity Tethers
#19
Testmerge updated - these should be available in the next round or two from this post time depending on when rounds end.

Balance:
* Station tether uses slightly less wattage per G.

Bug Fix:
* Kondaru's cargo dock to qm office launcher fixed
* Pulls and pull-chains work when floating in zero-G - dragging around supplies in zero-G should feel a bit better. Note: Pulled objects still have inertia
* Pushing something or someone into zero-G gives them inertia - people who get pushed into zero-G by a cyborg or someone not on help intent should no longer get "stuck" floating
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Messages In This Thread
RE: [PR] Gravity and Gravity Tethers - by Whele - 01-15-2026, 05:42 PM
RE: [PR] Gravity and Gravity Tethers - by Ikea - 01-17-2026, 10:07 PM
RE: [PR] Gravity and Gravity Tethers - by Kotlol - 01-18-2026, 09:21 AM
RE: [PR] Gravity and Gravity Tethers - by glowbold - 01-27-2026, 07:36 PM

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