7 hours ago
Yeah uh... I got hit with what seemed like a *single* pod SPES projectile at point blank and instantly got deepcrit - passed out for like 15 seconds and died within a minute even with Regeneration and Adrenaline Rush.
Perhaps we can tune back how powerful each shot is, then if it's still a problem, add a cooldown system. We can still keep infinite ammo, but give it a limited buffer that gets passively refilled with an ammo synthesizer (especially if we give the pod a HUD element that shows your ammo count). Wouldn't be opposed to a dedicated ammo fabricator secondary system that takes ingots to run though, especially as this would force players to choose between cloaking and ammo sustain.
Perhaps we can tune back how powerful each shot is, then if it's still a problem, add a cooldown system. We can still keep infinite ammo, but give it a limited buffer that gets passively refilled with an ammo synthesizer (especially if we give the pod a HUD element that shows your ammo count). Wouldn't be opposed to a dedicated ammo fabricator secondary system that takes ingots to run though, especially as this would force players to choose between cloaking and ammo sustain.

Goonhub