8 hours ago
(Yesterday, 10:25 PM)GARGATHUGANOKSREVENG Wrote: if you make teleporters have more lethal downsides then we're gonna have a lot of fun with teleporter deathtraps (:
Lmao, yeah not sure why everyone is ignoring the main issues.
-If you higher power usage even more, you just screw newbees and lowpop telesci over.
-Add dangers to teleportation and you hand them an even more powerful tool and sec is still non the wiser.
-Material cost to telepads, say hello to the Decon-Tool and bye bye to the only telepad in Sci.
(Optional, do all above so one touches Tele-Sci ever again)
Change off-site Mainframes or leave it be.
While I hate how security already gets the most hand holding, while most other departments get virtually non, another new pacifier tool for security is what is seemingly the most satisfying answer to this.

Goonhub