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Teleman needs a thirty second delay
#30
If the worry is crew and security having too many toys that infinite instant spammable teleportation is used and security needs to make instant death skinpen chems i feel we've rather entered an argument where we're playing atomic bomb tennis.

I believe the primary issue isnt that security needs a counter, its that every other form of instant transmpprt has a few seconds or a trace.

"Security cant taze or baton" feels like a diminishing argument that doesn't add to the discussion rather dismisses rhe concern

Why doesn't mass manipulation have instant cool down? Wizard teleport? Why donarcf9ends need ansecond to use the wire? Why do salvagers teleporter take a few secondd? Why do vampires peave a ghost trail? Why cant wraiths spam in and out of being corporeal tonhave infinite points?

Other systems of similar power have delays. I don't see why this one specifically doesn't because if you spend the time to figure itnout once you can donit forever infiniteely.

When people figured out hpw to speed run azones to get lethals it got changed.

Changing unintended mechanics is normal. Its game balance.
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RE: Teleman needs a thirty second delay - by Silent Majority - 8 hours ago

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