3 hours ago
(3 hours ago)Lord_earthfire Wrote:(3 hours ago)Ikea Wrote: Effective lethals that actually do something meaningful in a few seconds or knowing how to make skinpen mixes are also pretty obscure. It's also hard to attrition something that can get away to anywhere.
If that is "obscure", then that is a problem. That would mean that the game became streamlined to a point we need to really clobber it back in shape.
And of course it's hard, but i wouldn't say that's a bad thing.
Effective lethals are by game design typically gated to antags and this is a good thing and so is chemistry being a really deep system with a lot of stuff to it. It being not commonly used in such a way is fine

Goonhub
