10 hours ago
(Yesterday, 10:17 AM)aft2001 Wrote: ...honestly, there isn't a ton of difference between telesci-nerding and command tele-nerding.
More points of failure is negligible when how to counter it is obscure and more importantly not being able to be followed after is a very large advantage. Hand teles are honestly fine as you can actively chase after them or at the very least see that they teleported away. I agree that 30 seconds is way too harsh but if this does need a nerf I dislike nerfing command teleporters here (and also a dedicated item just feels too niche)

Goonhub