Thread Rating:
  • 3 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Teleman needs a thirty second delay
#25
(Yesterday, 10:17 AM)aft2001 Wrote: ...honestly, there isn't a ton of difference between telesci-nerding and command tele-nerding. 

More points of failure is negligible when how to counter it is obscure and more importantly not being able to be followed after is a very large advantage. Hand teles are honestly fine as you can actively chase after them or at the very least see that they teleported away. I agree that 30 seconds is way too harsh but if this does need a nerf I dislike nerfing command teleporters here (and also a dedicated item just feels too niche)
Reply


Messages In This Thread
RE: Teleman needs a thirty second delay - by Ikea - 10 hours ago

Forum Jump:


Users browsing this thread: Lord_earthfire, 2 Guest(s)