Yesterday, 09:43 AM
(This post was last modified: Yesterday, 09:44 AM by Agent reburG. Edited 1 time in total.)
(Yesterday, 01:35 AM)Agent reburG Wrote: I wouldn't mind, if security could get access to portable Tele-Jammers like you see em in the debris field.
But the prompted nerf is ludicrous, most likely, these nerds would just get a second or third tele then.
Consider this, what ever you throw at someone that knows what they are doing, they will find a workaround.
But, you also throw it at 50 people just wanting to use said thing, which then stop bothering with it and give up.
So Tele-Sci would be the only one really suffering from it.
Without offense, Security just might have to use something besides their batons for once.
Requiring more power?
Get a Portable Generator.
There, everyone already familiar with Tele-Sci and wanting to Abuse it, just worked around this nerf with +1 Minute of preparation.
And the only one now struggling is now the Newbee trying to figure the teleporter and keeps running out of power (Especially on maps on Oshan or other alternative engines that don't immediately produce Max SMES output).
Nerfing doesn't stop nerds, it just makes them more eager for workarounds.
Give Sec some new toys, or a damn manual with the magic three words to stop this.
But a nerf alone will only take its toll on people working with it, especially those wanting to try it for the first time.

Goonhub