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Teleman needs a thirty second delay
#4
Honestly, it's indicative that any interactions secoffs can't fight directly via baton and tasers will get complained about on the forum or discord... Especially with the suggestion of a ludicrious 30 second delay this sounds like a salt-post.

(01-24-2026, 02:26 PM)Munien Wrote: I do think there's definitely validity to the fact there's almost no counterplay beyond jammers or deleting the mainframe though, and thats something that should be worked on.

You don't need to delete the mainframe. Just cut the wire to it and keep it out of commission until you have the crimer. That doesn't need to be worked on.

But the really most obvious counter is lethals. If they are slippery, just kill them. Even if you just wound them, they are out of the fight for quite some time.

In general, such people can be at best fought by the whole crew. Just get them involved so you deprive the teleporting freak of recources. Or make them your eyes so they can find the crime den, if they really went to the debris/asteroid field.

If you really want to change something on the code side, prevent the use of PDA's while stunned/on the ground. Although i am not sure if that's already the case.
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RE: Teleman needs a thirty second delay - by Lord_earthfire - 01-24-2026, 04:10 PM

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