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Teleman needs a thirty second delay
#1
After observing multiple rounds of shenanigans involving teleman and packets, it has become apparent that after the initial difficulty of setting it up, you essentially can prolong engagements with the crew as antagonist by having speedy teleports on demand.

This is not fun to engage with as you can set up teleman in some random spot away from the station and there is no counterplay besides getting telejammers at the Flock Trader. 

Thus someone suggested that teleman needs at least a thirty second delay to keep fights and interactions relatively fair for everyone.
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Teleman needs a thirty second delay - by CatzCatzCatz - 01-24-2026, 02:10 PM

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