01-23-2026, 03:57 PM
(01-18-2026, 09:14 AM)Kotlol Wrote:(01-17-2026, 05:02 PM)Frank_Stein Wrote:(01-17-2026, 09:07 AM)Kotlol Wrote: making em temporarely would be nice.
They'd be removable in the same way other stickers are
I'd like to give a scenerio on why I want it to be temporarely if they buff people.
1: Antag has tricked the chaplain into giving him some small buffs, no one has acetone ready.
Antag goes to town with buffs.
--THIS IS THE LIGHTER OUTCOME---
2: Small antag group wants to attack the station, but the chaplain buffed all of security with it's charms.
Antag group has NO WAY of securing acetone unlike scenerio 1.
It heavily shifts balance... of course I wouldnt know if the charms have a limited amount, only work in the chapel/chaplain's aura and such.
I am just adding this in since I see some heavy problems happening in the buff department for meta gaming with a stick that permanently buffs you for the round unless someone throws acetone in your face.
Eitherway we need to see how these charms work.. but as it stands in it's vagueness I'd just wanted to add this just in case.
The charms don't seem like they have a major effect at all. Also, if somebody goes out of their way to apply buffs to all of security or a antagonist, isn't that the kind of cross department play we want to encourage? I don't think people are going to power game it, you don't see people getting cyber organs every single round and more to the point, it's GOOD if security goes and gets cyber organs because it adds interaction.
I like the idea of these charms,none of the suggest ones do much at all, even if they did it would be a fun interaction between different jobs on the station, which is good.

Goonhub