01-21-2026, 12:10 AM
(This post was last modified: 01-21-2026, 12:37 AM by Lord_earthfire. Edited 7 times in total.)
(01-20-2026, 04:35 PM)tamakona Wrote: I think this is one of the situations where the "nerf because OP" approach isn't the solution to achieve the desired effect.
Thus isn't a "nerf because OP" approach. It's "nerf because it's boring". It's not fun to work with overpowered tools.
On topic:
Prolonging waiting times in medbay opens up opportunities to interact each other and disrupts the flow if the round for the person in medbay. Both things are desireable things in a game vased around social interactions.
Personally, i thunk the tools aren't the biggest reason. The health systems are too simple to make use of them.
Even if you don't have the scanner, just look at your health inducator and what you encountered recently and you can fix that. Stood in a fire or space? Sulf. Took a few toolbox hits? Styptic. Neither of both? Charcoal. All if that didn't help? Cloning or you actually do some doctoring.
There is not much variety or nuance here, and most attempts to make treatments more involved lead to quite some pushback.
TDHooligan made a great PR draft some time ago to address that. And i feel that's a direction to push further.

Goonhub
