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Medbay (redo? overhaul? nerf? what do I call it?)
#8
The thing about medbay is that it kinda sucks for the person getting healed, who has to stand there doing nothing. It's also just routine maintenance that gets in the way of what you actually want to do, and given that rounds are getting shorter while mechanics are taking longer, medbay has felt a lot more punishing to stand around and wait around in lately. I don't think this should change as there should be some kind of punishment for playing recklessly and one that gets the crew to interact isn't necessarily bad.

I think this is one of the situations where the "nerf because OP" approach isn't the solution to achieve the desired effect. I think instead, buffs, or rather additions, to the list of afflictions to the crew is better and more fun for the game. Ailments that, similar to what you suggest don't show up in the health scanner and need to be diagnosed via symptoms, for example. But we can take it a step further, what if said ailment was only obtainable via doing something unusually risky? That way we can have the mundane injuries be treated quickly as they are now so people can quickly get back to work, but we also have the more variable gameplay, without it feeling like players go to medbay to get imprisoned against their will; they'll have to have willingly done something they're aware of risks a long stay in medbay.

One of the ideas I have is what if nanites could rearrange the positions of your organs, where you'd need to get organ surgery in a certain order to fix it. Mining would never pass up an opportunity for super materials, so it's likely they're gonna go butt heads with a few at least a few times a shift. The health scanner already doesn't tell you "The liver is in the wrong place!" and every mispositioned organ could come with a different symptom, and the pattern of the symptoms could matter too to tell you the order in which you do the surgeries, so it's different and unique for the doctor everytime. The only downside to this idea is that we've been sort of kicking the miners in the shin these couple of weeks, but it's just an example for the concept I suggested.
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RE: Medbay (redo? overhaul? nerf? what do I call it?) - by tamakona - 01-20-2026, 04:35 PM

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