01-20-2026, 11:36 AM
(01-20-2026, 11:22 AM)Cal Wrote: Yeah this is something I've personally mulled over in my head a lot, there's a clear wall between fast ss13 gameplay and satisfying doctor gameplay.
Personally, I wish doctors started with a full medical bag like the Mdir and they had to make use of the full toolset to diagnose and fix people. We *HAVE* tools that don't have uses. Penlights and stethoscope for two.
I also wish the menders weren't better than syringes/hypos in basically every way.
Maybe a small start would be requiring blood tests for detailed toxins testing. Putting a sample in a vial and then a centrifuge to examine exactly what's in someone's blood, perhaps?
It would make sense if Doctor medical training trait made you better at diagnoses as well - examining someone telling you they look sickly for poisoning, seem short of breath for oxygen, making you better at stopping blood flowing with just your hands, and not harm people by applying cauterization?
I like all of these suggestions, I dont like hyposprays and automenders either, but automenders are just like topical sprays so I dont think its very fair to get rid of them, and hyposprays, they can go IMO, just a faster syringe

Goonhub