01-19-2026, 08:11 PM
combat knockdowns should probably still disarm people, but lying down shouldnt. its pretty dumb and just bad QoL.
if we are going to differentiate between knockdowns that disarm and ones that dont, we should probably work on the sheer ubiquity of knockdowns. it's EVERYWHERE. i never know when somethings gonna just take a weapon out of my hand, anything and everything could. at some point, i find myself barely taking out a weapon at all, unless i want to hit someone. in fact usually what i do is have my weapon in a bag, take it out, shoot/stab, and put it back in, repeat. it's pretty dumb, also i feel like the combat being so reliant on action chains kinda suck for higher latency players because the delays stack
if we are going to differentiate between knockdowns that disarm and ones that dont, we should probably work on the sheer ubiquity of knockdowns. it's EVERYWHERE. i never know when somethings gonna just take a weapon out of my hand, anything and everything could. at some point, i find myself barely taking out a weapon at all, unless i want to hit someone. in fact usually what i do is have my weapon in a bag, take it out, shoot/stab, and put it back in, repeat. it's pretty dumb, also i feel like the combat being so reliant on action chains kinda suck for higher latency players because the delays stack

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