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Make stuns/lying down no longer drop weapons
#25
I'm a big fan of the proposed idea and would like to try it out.

A lot of my own thoughts have already been expressed in the thread, so let me add a different perspective. I feel like Goon's combat system actively discourages me from getting better at it. Why? Because in its current implementation, the combat offers too many routes and too many incentives to fight fast and fight dirty so you end the fight as quickly as possible.

As a secoff, it doesn't feel rewarding to catch an antag because I happened to hit them with a taser shot once, they drop their big weapon, and then I, or someone around me, immediately puts that weapon into a bag. On the reverse side of things, it doesn't feel rewarding as an antag to best security because I happened to make them drop their gear by (for example) getting a single shove in, so now I have their stun gear. The most frustrating thing of all is being in a tense RP situation where a secoff and antag are in a tense standoff, both with weapons drawn, and then Staffie McStafferson waltzes in with a folding chair while one of them is typing, and in 0.2 seconds, chair dives on someone to make them drop their weapon.

So what about this discourages me from getting better at it? It's that it requires practice, and getting in practice and getting better at the combat means fast shut downs. I don't want to get good at the combat if getting good at the combat means ending fights in the blink of an eye. Winning/losing fights doesn't feel fun for me if it happened because someone got stunned/knocked over and now the fight is done.

I don't think using weapons while laying down is the best idea, but not dropping your weapon and being able to stash it would go a long way towards making fights feel more impactful. Antags can no longer steal security's batons/tasers easily, but in turn, they can no longer steal the antags Spes/CSabre easily. If one side wants to make a tactical retreat and happens to slip for 1 second, they are no longer at risk of losing their gear. And I think it will make for more rewarding fights. And hopefully, it will curtail situations where some random person walks up in the middle of a conflict and decides that playing hero/villain is super cool. Especially defib borgs. I loathe having a borg with a speed module come and defib someone for the sole purpose of taking their weapon because it caused the person to fall over for 0.5 seconds.
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RE: Make stuns/lying down no longer drop weapons - by Skotcher - 01-19-2026, 04:53 AM

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