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[PR] Hacking a manufacturer is permanent and causes malfunctions
#16
I feel updates to the game and content should be about adding fun, streamlining or offering different paths and choices to people in game or balancing things that might out right be broken. This change to fabricators feels as a whole unnecessary and adding more busy work and taking things away for offering very little, this isn't a heavy roleplay server a thought process should be, can people have fun with this? what more can it add?

There is already a suitable minor risk to hacking in that you might make the machine unstable or that you will electrify the machine, that feels like its the right level of counterplay and risk for the level of reward these fabricators and its hacking offer.


I feel these changes should only be applied to being emagged further fleshing out and adding something that is meant to cause nuisance and inconvenience, While I also like the idea that Whele mentioned of having upgrade chips/modules you can add to fabricators kind of like how we have modules for the cloner I think theres a potential there for a good idea and adding fun extra content like where to find them and how to acquire them? could they be part of requisition rewards encouraging interaction and fun between departments and cargo?

Already that idea sounds better to me than hacking bad, be punished for trying to get your bike horns and cyber butts.
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RE: [PR] Hacking a manufacturer is permanent and causes malfunctions - by Taylorstar - 01-19-2026, 12:00 AM

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