11 hours ago
So far, i think this has been a pretty fun addition to the game. It's definitely not perfect, the issues with mining and whatnot, but it has potential and i think is overall a net positive for fun as is. Navigating zero gravity is a fun challenge that rewards creative thinking and resourcefulness in crisis. And it's just a cool thing thematically that every once in a while the people working jobs that don't entail them going outside the station have to deal with the fact that yes, they are in fact in space and that comes with consequences if the machines designed to make you feel like not in space aren't working. The civilian jobs can take the space out of space station 13 sometimes and this does a lot to help with that. I think this is good and should stay.
If I had any criticisms to give, it'd be that heavy gravity could probably use some work, but I don't have any ideas yet, so all I can say is that it feels a little like the opposite of low gravity, where there isn't really a way that resourceful crewmembers can deal with it as of right now. I've been told there is one solution but having only one solution can be pretty boring and feel railroad-y and it's kind of restricted to one role, which kinda sucks.
If I had any criticisms to give, it'd be that heavy gravity could probably use some work, but I don't have any ideas yet, so all I can say is that it feels a little like the opposite of low gravity, where there isn't really a way that resourceful crewmembers can deal with it as of right now. I've been told there is one solution but having only one solution can be pretty boring and feel railroad-y and it's kind of restricted to one role, which kinda sucks.

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