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[PR] Hacking a manufacturer is permanent and causes malfunctions
#14
(01-18-2026, 10:11 AM)JORJ949 Wrote: Hacking a manufacturer does not brick it, just makes it a bit more of a hassle to use. Also the two reasons you want to keep it (speeding up, printing normal stuff) I do acknowledge are reasons against this and are things I want to change, by making speeding up obtainable some other way e.g. an upgrade obtainable somewhere and printing normal stuff to just, not be locked behind hacking. You currently can't really add more contraband to a manufacturer because of the prevalence of just hacking them roundstart. Crew should not have a reason to be hacking these unless its absolutely necessary based on the current state of the round.

you can get security headsets in the time it takes to hack the HoP fab and you need an actual gun before you start printing ammo from general fabs. what are you talking about? nvm I misread it. emphasis on what I said below this though

also "absolutely necessary to the round" then why are half of the hacked-fab recipes gag items like instruments and bicycle horns. you've made up this system in your head and you're trying to apply it to a preexisting mechanic where it doesn't fit.
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RE: Inofficial manufacturer change PR feedback thread - by GARGATHUGANOKSREVENG - 01-18-2026, 06:22 PM

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