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[PR] Hacking a manufacturer is permanent and causes malfunctions
#4
Reposting my comment on the PR

No, not a fan. Not in the current state of things. Manufacturers do not have nearly enough contraband locked behind hacking to justify this (5 of the 10 have no hidden items), not to mention the fact that a lot of the hidden items aren't even things that should be hidden or are inconsistent, why can the gen fab make saxophones normally but to make violins you're forced to brick the thing?

The fact it's permanent also generally makes it miserable to deal with, if the clown (or borg) ever comes over to your fab and clicks on it 3 times and you can't do anything about it minus getting an entirely new one which isn't great. Also what about ion storms? You could be working cargo and now your fabricators just decide to not work half the time through literally no fault of your own.

Making this apply to fabricators only is a bit weird to me too since vending machines offer arguably much more dangerous items on average when hacked (sulfonal, panc, bath salts, slugs, lethal .38, flash assemblies, secmate disks). I don't think this should apply to vending machines either but it's just a bit odd with the disparity this would create.

Finally... why does it give you more speed settings if it slows the fabricator down, either keep the current speeds or remove the 4 and 5 speed options completely, it's just a weird middle ground currently.
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RE: Inofficial manufacturer change PR feedback thread - by Danger Noodle - 01-18-2026, 09:31 AM

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