01-18-2026, 08:31 AM
(This post was last modified: 01-18-2026, 08:38 AM by Chasu. Edited 3 times in total.)
Inofficial feedback thread for PR #25632.
No official feedback thread was opened at the time of writing.[/color]
Taken from the PR itself:
---
About the PR
Hacked fabricators cannot have their maintenance panel closed.
Hacking a fabricator to show the extended recipe list now cannot be repaired without replacing the entire fabricator.
Hacked fabricators now also malfunction irreparably.
Emags will also cause the fabricator to malfunction, but don't require you to open the panel to do so, reducing the chance of getting caught (although opening the panel will prevent it being closed again).
For reference malfunctioning fabricators:
Why is this needed?
Currently theres no downside to just hacking a manufacturer at roundstart, hacking should be something non-antags only need to do in emergencies, or that antags use to obtain contraband.
Having the fabricator permanently visibly hacked gives security a chance to investigate for example, why the HoP would hack their own fabricator (its to print a sec radio) or why the general fabricator in tool storage is hacked (the chaplain was printing more .22 ammo)
---
This change does not affect vendors or the botany seed fabricator.
I personally am in favor of this, mainly due to in-universe reasons (employees shouldn't jailbreak their hardware), but have seen a player remark that robotics could be negatively affected by this. Should definitely be TMed first, though.
No official feedback thread was opened at the time of writing.[/color]
Taken from the PR itself:
---
About the PR
Hacked fabricators cannot have their maintenance panel closed.
Hacking a fabricator to show the extended recipe list now cannot be repaired without replacing the entire fabricator.
Hacked fabricators now also malfunction irreparably.
Emags will also cause the fabricator to malfunction, but don't require you to open the panel to do so, reducing the chance of getting caught (although opening the panel will prevent it being closed again).
For reference malfunctioning fabricators:
- Shred inserted blueprints (75% chance)
- Take longer to print things
- Consume more power
- Every so often may flip out with any of the following effects:
- Eject a random item inserted (materials, disks)(15%)(Only if not printing)
- Delete random items from the queue (20% overall, 33% per item (does not include first item in queue))
- Pause current print (5%) (Only if printing)
- Double active power consumption (9.5%) (Only if printing)
- Set speed to a random amount (10%)
- Electrify itself for 5 seconds (5%)
- Eject a random item inserted (materials, disks)(15%)(Only if not printing)
Why is this needed?
Currently theres no downside to just hacking a manufacturer at roundstart, hacking should be something non-antags only need to do in emergencies, or that antags use to obtain contraband.
Having the fabricator permanently visibly hacked gives security a chance to investigate for example, why the HoP would hack their own fabricator (its to print a sec radio) or why the general fabricator in tool storage is hacked (the chaplain was printing more .22 ammo)
---
This change does not affect vendors or the botany seed fabricator.
I personally am in favor of this, mainly due to in-universe reasons (employees shouldn't jailbreak their hardware), but have seen a player remark that robotics could be negatively affected by this. Should definitely be TMed first, though.

Goonhub
