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[PR] Gravity and Gravity Tethers
#11
[Image: image.png?ex=696dc2a3&is=696c7123&hm=7a8...1227d508ea]I brought the gravity of the gym to 31 G's and I'm kind of disappointed there's no unique interaction here, should be like forced lie down plus bleeding or something (it's possible it was just bugged maybe? Most people were unaffected, a person did die but I assumed at the time that was for roleplay purposes). Speaking of bugs, removing the cell doesn't seem to turn off the local gravity which also doesn't seem right. Also higher gravity's should make gym equipment more effective. You should also be able to set local gravity tethers to negative values so you can bring a single area down to 0 G's of gravity without effecting the entire station. Also feels weird that gravity scanners require koshmarite, they're just accelerometers and knowing the particular gravity value isn't hugely important. Other then that cool stuff
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[PR] Gravity and Gravity Tethers - by github_bot - 01-14-2026, 05:29 PM
RE: [PR] Gravity and Gravity Tethers - by Whele - 01-15-2026, 05:42 PM
RE: [PR] Gravity and Gravity Tethers - by Ikea - 01-17-2026, 10:07 PM
RE: [PR] Gravity and Gravity Tethers - by Kotlol - Yesterday, 09:21 AM

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