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Make stuns/lying down no longer drop weapons
#20
(01-17-2026, 12:30 AM)Lord_earthfire Wrote: Personally, i am not a fan if that idea. Disarming via stuns is one of the main way sleepers and salvagers are able to combat security.

The most common situation is you, as antag, being outnumbered against people with better weaponry. The only exception is traitor getting a big ticket item like a c-saber. And even that is debatable with stun batons requiring equal hits to down somone.

Personaly, i see this idea fully missing it's intended effect. Stun weapons already got no counters besides "don't get hit", stun-disarm or emp. Throwing one of them under the bus is not a good idea in my book.

Security isn't supposed to be just countered, it's the thingy to prevent to go rampaging and reconsider how they approach things, for example should I really engage combat when I'm numerical outnumbered? 

Funnily you mentioned the one Antagonist-Role that tends to almost outnumber Security by default, has access to quite a lot fire power, but also massively profits from just not fighting security. 
Salvagers pulling a heist is definitely better than a massacre. 

And Sleepers? 
Literally supposed to be the most difficult Antagonist-Role, so you can't really say that they have to be able to reliably/easily go toe to toe with security, just because they got their hands on a defi and steal the rookies wielded baton/taser.

The roles aren't thrown under the bus, but using stuns aggressively to kill sec and "win" maybe is. 
Again, there definitely would be need some rebalances, but nothing that shouldn't work.
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RE: Make stuns/lying down no longer drop weapons - by Agent reburG - 01-17-2026, 02:08 AM

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