01-16-2026, 08:17 PM
(This post was last modified: 01-16-2026, 08:41 PM by Vulwin_Gilran. Edited 2 times in total.)
Please no. Don't ruin this for all the clowns out there. Do you KNOW how many funny goofs happen from clowns slipping people and stealing what they are holding? Nearly every single shift where I have been a clown I have done some kind of gimmick around slipping people and dragging them around on a chase since I stole something off of them. I think that for such a broad suggestion it should really really be considered how much of the game this would impact. Clowns around the station will weep.
edited this part, honestly an excessive exaggeration but i still think i would be sad seeing this small part of clowning vanish.
Also echoing the point that while this makes antags able to hold onto their gear easier, it also makes sec able to hold onto their gear easier which means no more swiping batons off of tripped secoffs for easy wins. Also, if you dont want to drop your cool traitor weapon we already have something for that, its called attaching it as an arm which already has balanced downsides and benefits.
Specific instance of how this massively nerfs an antag, arcfiends. Their main combat strategy is to knock their enemy off of their feet which disarms them, then scoop up the weapon and use it. Even nerfs vampires frost bats since one of the main benefits of it was that flings and disarms people.
I am not sure how I feel about this proposed change, I think a test merge would be pretty valuable to see how it actually effects sec antag interactions.
edited this part, honestly an excessive exaggeration but i still think i would be sad seeing this small part of clowning vanish.
Also echoing the point that while this makes antags able to hold onto their gear easier, it also makes sec able to hold onto their gear easier which means no more swiping batons off of tripped secoffs for easy wins. Also, if you dont want to drop your cool traitor weapon we already have something for that, its called attaching it as an arm which already has balanced downsides and benefits.
Specific instance of how this massively nerfs an antag, arcfiends. Their main combat strategy is to knock their enemy off of their feet which disarms them, then scoop up the weapon and use it. Even nerfs vampires frost bats since one of the main benefits of it was that flings and disarms people.
I am not sure how I feel about this proposed change, I think a test merge would be pretty valuable to see how it actually effects sec antag interactions.

Goonhub