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Make stuns/lying down no longer drop weapons
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To start this off - as an antagonist, you're outnumbered, to make up for this, you get limited credits/unique tools/DNA. 

In older SS13, every weapon was a RNG stun baton (% to stun). This was 'fair' but really inconsistent, a toolbox would just 'get lucky' and instantly own a CSaber user. It was how balance was. You get stunned, your gear is stolen, you grab their toolbox and can hope for a stun too. It occasionally worked both ways, but it often felt awful. In part to rectify this, Stamina was introduced. 

In isolation, it works - if toolboxer and CSaber user just hit each other in the void, the CSaber user would (generally) come out on top. Over time, staffie tactics adjusted, and every alternative stun in the game was slowly removed or nerfed. plates, peels, suplexes. I'd argue that, stylistically, it's sad a lot of these are gone.

If you fight someone capable, they can use one of the remaining ways to cause a tiny stun in the game. These stick around as the player in question risks their whole life for a chance to stop you briefly. Good risk/reward. It feels good for staff assistants who may not otherwise have a chance. Removing them all makes non-powergamers helpless.

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The main issue that arises is that these risky, last-ditch efforts do more than grant a chance to escape/disarm.
It completely flips everything.

The moment you trip over for any amount of time, the investment in your weapon is immediately reversed. Now the staff assistant has your weapon. And 1-2 free hits. Your C-Saber/baton just killed you.

You would have survived if you had... 
- Used a gun, and refuse to engage in melee (most antags I see do this)
- Used a non-weapon antag item (wrestlebelt, gloves)
- Removed stuns (stims. also very popular)
- Used a worse weapon (you can at least run away without dying if you get stunned)

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TL;DR/Suggestion:

- Lying down/Stuns no longer drop your weapons.
- Stuns gain a visual status indicator, like stars around your head. To make the two visually different

With these two changes, stuns change massively:
- Stuns can last a little longer in general, or be reintroduced to old mechanics. No longer just for Sec.
- Players get to choose: attempt disarms on stunned targets and risk vengeance, or use the time to escape/find your own weapon
- Your big weapon is still a risk to yourself, but careful stamina management will help prevent you being disarmed.

There will be knock-on effects for some gear (nukie guns, sec etc), but once they're also ironed out, I think Goon's combat will be better for it.
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Make stuns/lying down no longer drop weapons - by TDHooligan - 01-16-2026, 05:36 AM

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