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[PR] Chaplain spells
#8
From what I can tell, the biggest issue voiced so far is the magical-ness of the abilities. I'd like to figure out if it's a question of how blatantly non-magical the abilities should be, or if ability-based gameplay is just the wrong direction to take the chaplain.

If it's the former then it seems largely a matter of presentation, which is maybe workable, if it's the latter then there's no point in pursuing this any further.
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Messages In This Thread
[PR] Chaplain spells - by github_bot - 01-10-2026, 07:28 AM
RE: [PR] Chaplain spells - by CalliopeSoups - 01-10-2026, 07:31 AM
RE: [PR] Chaplain spells - by Kotlol - 01-10-2026, 08:01 AM
RE: [PR] Chaplain spells - by Torchwick - 01-10-2026, 08:31 AM
RE: [PR] Chaplain spells - by nova2053 - 01-10-2026, 10:49 AM
RE: [PR] Chaplain spells - by Lord_earthfire - 01-10-2026, 11:58 AM
RE: [PR] Chaplain spells - by Egregorious - 01-10-2026, 12:23 PM
RE: [PR] Chaplain spells - by Cal - 01-10-2026, 12:37 PM
RE: [PR] Chaplain spells - by Drakios - 01-10-2026, 12:58 PM
RE: [PR] Chaplain spells - by Agent reburG - 01-11-2026, 02:46 AM
RE: [PR] Chaplain spells - by Vulwin_Gilran - Yesterday, 11:06 PM

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