11-28-2012, 08:28 AM
Tis' very hard to add anything more onto this thread.
One thing I definitely agree is mobilizing the detective, a proper communication between security and detective is a force to be reckoned with.
One thing I see alot of security do is "sheep" alot. On one of the rounds when I was playing HoP, I noticed a scientist with a welder in one hand, and splashing a beaker onto the security wall, it was only obvious what he was doing. I yelled in the sec channel "Danny thermiting into sec, stunning him for you guys to deal with" when danny screamed "Help, I'm being killed"
Within moments 2 security, the captain and the detective rushed the scene and I got shot by the detectives gun without a) being questioned or b) not listening to my broadcast, then I was stripped naked on the scene, and the worst of all they let danny go. So there I was, bleeding, naked, stunned and mightily pissed off.
I see people talking about communication being important, but there can be alot of misconceptions with this. A good security officer needs to know when someone is acting in self defense, with good intention or is just a general shithead or traitor. Rushing blindly into something without preparation, communication or just following another sec officer just "because" shows your inexperience.
Something that hasn't been mentioned is head's roles in security. I see it more often than I should security yelling at the AI to open a door, when the HoP who was just around the corner easily do the same thing for them (I like to see the HoP as a human doorknob), or even change their ID if they wish to patrol a certain sector. One thing I tried recently was having one security officer patrol med-sci, while anther engineering/QM and another Bridge, and it worked surprisingly well.
Touching on my previous paragraph, security shouldn't automatically trust a head above them. I've seen a captain order for the execution of someone and sec carrying out the order without hesitation, without thinking "Well, why is it necessary to kill this guy?"
Sec should also be good role models. Notify the crew about injured party, perhaps even drag them to medbay because god knows what could happen to their body if you leave it there, etc.
One thing I definitely agree is mobilizing the detective, a proper communication between security and detective is a force to be reckoned with.
One thing I see alot of security do is "sheep" alot. On one of the rounds when I was playing HoP, I noticed a scientist with a welder in one hand, and splashing a beaker onto the security wall, it was only obvious what he was doing. I yelled in the sec channel "Danny thermiting into sec, stunning him for you guys to deal with" when danny screamed "Help, I'm being killed"
Within moments 2 security, the captain and the detective rushed the scene and I got shot by the detectives gun without a) being questioned or b) not listening to my broadcast, then I was stripped naked on the scene, and the worst of all they let danny go. So there I was, bleeding, naked, stunned and mightily pissed off.
I see people talking about communication being important, but there can be alot of misconceptions with this. A good security officer needs to know when someone is acting in self defense, with good intention or is just a general shithead or traitor. Rushing blindly into something without preparation, communication or just following another sec officer just "because" shows your inexperience.
Something that hasn't been mentioned is head's roles in security. I see it more often than I should security yelling at the AI to open a door, when the HoP who was just around the corner easily do the same thing for them (I like to see the HoP as a human doorknob), or even change their ID if they wish to patrol a certain sector. One thing I tried recently was having one security officer patrol med-sci, while anther engineering/QM and another Bridge, and it worked surprisingly well.
Touching on my previous paragraph, security shouldn't automatically trust a head above them. I've seen a captain order for the execution of someone and sec carrying out the order without hesitation, without thinking "Well, why is it necessary to kill this guy?"
Sec should also be good role models. Notify the crew about injured party, perhaps even drag them to medbay because god knows what could happen to their body if you leave it there, etc.