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[CLOSED PR] Clone defects occur based on time since clone scan data saved
#41
(01-08-2026, 04:03 AM)Kotlol Wrote: Eitherway I think that's the best middle ground we can go for.... cause anything like "Disks blinking" will give away the antag's disguise wich is one of the main points I do agree with. If anything indiciates "This player is dead" will make that antags disguise NULL AND VOID.
The only players who should have that luxury are players with health implants or security/captain.

Any others ideas to add?

kotlol can't antags just remove the disk. I think there's a reason why player deaths notify medical staff, there's no fun to being dead and lost forever to something that wasn't antagonist related
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RE: [PR] Clone defects occur based on time since clone scan data saved - by GARGATHUGANOKSREVENG - 01-08-2026, 05:48 AM

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