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[CLOSED PR] Clone defects occur based on time since clone scan data saved
#40
(01-07-2026, 11:24 PM)Lord_earthfire Wrote: This is a game where round removal is needed for it to function. You die, the role is unfilled. Station function decline until ceasation and shuttle call. Other people react to that and thus the game stays dynamic.

Okay... bomb cloner every round, problem solved. How fun it is to remove the cloner every round with a bomb.

If we have to nerf cloning or remove it, why not just give every antag a bomb so they can bomb the cloner.
Doctors die so people will die more too. Win win win for everyone right?

Yea I took it to an extreme but what's technically stopping antags from bombing the cloner each round?
Yes cargo can order a new one but not at the start of the round.
This just moving the bar for "We need this mechanic so antags can have more fun."
But why is it fun for antags to kill as much people? That's so lame... The point of an antag in RP is to make an engaging narrative that might lead to death.
But you know what antags can also do that's fun? Sabotage things, cause an uprising, make a game where losing is death on the station.
And that last one yes, requires you to disable the cloner so chuck a bomb at it and subsume the AI. Problem solved.
To me the most fun antags are those who lead the round to fun things like a mega wrestling tournament with the prize being that the antags do not bomb the station.
That stuff is fun.
Anyway enough side tracking on this. I hear some good suggestions that is in favor of this nerf.
So I am going to add those and add some suggestions with it.


"You could maybe also give medbay a body finder, were they can put in the disk of someone similar to the blood tracker and look for the body if coordinates are to much." 
Good idea number 1, with one huge caviat. If the antag disguises or changeling husks to them... it betrays their disguise, RUINING it.
But I can work with this.

So insted we remove having a body ready with 90%. We still have CLONE SCANNING, but it works differently. Insted I recommend the following changes.
1: All disks are without a name or label as well who is cloned from them. (they need their ID to get their name back).
2: Disks only show the genetic profile of someone but that isn't enough to CLONE EM. You need a bio sample of them. (Like an organ or brain or such. Now you have to find a body or body part... So now gibbing isn't denying you clone scans.)
3: Disks from "scans" are only there so you can get cloned from a body part. Without it, medbay can do it but it will have with defects.
4: Security disks do not have this problem. They still get the 1 time no cloning defects scan from their security disks.
5: Disks can be emag scrambled. Forcing major defects regardless. 

Now why I don't allow blood samples for the "Dna sample" is simple. Anyone can give a lil blood and store it easily. It just adds another step to the cloning that is easily avoidable. HOWEVER... having to have a part of the body at hand is much harder. Sure hardcore meta players will either give a lizard tail or have a body part laying in medbay to avoid perma death, but even then... they have to give up something or have something specific to do this.
And I don't think every prescan fanboy will go: "Yea I am going to have robotics take my arm, but a robotic one on it so medbay can clone me whenever."

I just think this is a better medium for players as it hits the perfect middle ground of making pre-scans worth something, but not having a sample much harsher.
This also means gibbing a body is not the perfect way of removing a pre-scanned player away.

Eitherway I think that's the best middle ground we can go for.... cause anything like "Disks blinking" will give away the antag's disguise wich is one of the main points I do agree with. If anything indiciates "This player is dead" will make that antags disguise NULL AND VOID.
The only players who should have that luxury are players with health implants or security/captain.

Any others ideas to add?
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RE: [PR] Clone defects occur based on time since clone scan data saved - by Kotlol - 01-08-2026, 04:03 AM

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