01-07-2026, 09:31 PM
(This post was last modified: 01-07-2026, 09:33 PM by GARGATHUGANOKSREVENG. Edited 1 time in total.)
(01-07-2026, 07:24 PM)mralexs Wrote: I have to ask, how often does this happen? On classic I've had to wait over 10 minutes to notice the disk blinking in the cloner unless there is extreme action happening and even then, its not a problem for the antag unless the cloned person gets their stuff back. This is such a major change to cloning and for what? I haven't even seen the benefits for cloning being disk based, only that its more annoying to go through when you have a body right there and you're trying to bring them back.
I've had clone disks ready before on classic and had the guy who previously scanned me, forget that he did so, and thus kill himself before realizing he could clone me.
Maybe when there's like over 25 people and a fully staffed medbay then people will consistently be cloned immediately after death and that could be a thorn in the side of antagonists, assuming it's not an antagonist type that directly benefits from more humans to kill
BUT THEN there's so many ways to remove people from rounds, especially with the chaos of 25+ players. I don't think you even need medbay ID card access to remove clone records from the disk rack. Most people don't even know how to repair the cloning console if you hit it once with an item and break the screen on it. A welding tank explosion could probably break the cloning pod if you get lucky, but a maxcap TTV definitely could and those are trivial to make, and teleport.
Oh yeah and you can really stupidly easy cut off the power to cloning too. cut a wire, blow up the APC, if that doesn't work for you, then I must just get most incompetent players trying to clone me because nearly every time people just immediately give up if cloning is out of power.

Goonhub