01-07-2026, 06:14 PM
(01-06-2026, 01:56 PM)glowbold Wrote: PR "Why's this needed?" Updated:
Getting a pre-scan early into the shift is a zero-risk way to largely eliminate the danger of death for the rest of the round. This change encourages getting clone-scans only before knowingly risky activity, without removing the ability to get a pre-scan entirely.
A separate issue with zero-risk cloning that this change addresses it the any complexity or depth to cloning; anyone and everyone will try to clone everyone, regardless of circumstance. This adds some decision making when determining when to clone: do you wait for the body for a fresh scan, or use the disk and take a potential risk on the backup.
Furthermore, zero-risk, immediate cloning can and has been a severe impediment for antagonists: vampires unable thrall someone because they're cloned; antagonist identities outed immediately; kidnapping moot due to the victim having a disk.
Lastly, having perfect clone behavior affects player behavior in a major way since the risk of sitting the round out is zero. You are allowed to take unlimited risk with a clone scan in a way that puts antagonists on the back foot; antags have to play to live, but crew only needs to rush them knowing coming back to life is a click away.
Overall I think choices you're asked to make in-game should require judgement and impact the way the round plays out. While pre-scanning provides the latter, it fails at the former by being a zero-question, every-shift action for a lot of people.
After reading this and most of the other replies I changed my mind a bit, I think it makes it so for example that some medics try harder to keep someone alive and are not just eh shucks we clone them. It makes it even more important to keep the one person alive, or like already stated finding the body.
This being said I think there should still be other things maybe added or changed, like coordinates to find the body, cause getting the info "died in space" makes it very hard to find a body.
This change could also motivate people to be more careful and if they really don't wanna die in the risk of getting a defect they have to be a bit more careful, sure it can always happen that something randomly kills you, but its not like this isn't a known thing about the game.
I would also say maybe the timer should be 20 minutes but again I dont think that would change to much?
Im like Ribbert I like the clone defects its very funny to me, but I also understand why people are "afraid" of it, maybe a test merge would help so people can see how it really is and how bad it is.
You could maybe also give medbay a body finder, were they can put in the disk of someone similar to the blood tracker and look for the body if coordinates are to much.
At this point im neutral to the change, if it would be added like it is right now im okay with it, but I think some minor changes would make it better.
I also think people are a bit to serious sometimes when it comes to "perma death" cause you can always respawn sure not as the same character but every round is a story so your death is part of it, enjoy the chaos that unfolds and try to be more careful. Its a silly space farting game were the dumbest things can kill you, I understand that it can be demotivating that if you planned something the whole round and it gets fucked up is annoying but again this is nothing new. In my opinion you should be always ready that you can die this round or before you did XYZ at least for me it makes it much more barrable to randomly die.
Also, the defects give medbay at least sometimes more to do or genetics also it can lead to funny or interesting RP and storys for people

Goonhub