01-07-2026, 05:58 PM
I'm personally against any further nerfs to cloning. I feel like the current system is just fine, disks are better than I'd expected but I have no real interest in going in 4-5 times a shift to get scanned. This change doesn't actually "fix" prescanning, it just punishes players who want to do things other than wait in medbay or pester doctors for continuous, repeated clonescans.
I am personally of the opinion that if someone has a desire to rush an antag with the idea that they can just get cloned, or something similar, they will go through the effort of getting scanned multiple times to never get defects because they want to be able to rush that antag again, I don't see how this is a mechanical issue vs. a player one.
This change really only punishes, as others have discussed, jobs like miners or scientists, who are likely to do a lot of things away from the station and rarely have the opportunity to come back for a rescan. Considering these jobs also have the highest frequency of events that cause the destruction of a body, I think this is basically just a major nerf for scientists and miners and really a non-issue for other players who are sufficiently diligent. Sorry, Beaker McArtifact, your body was turned into a pile of ash when you tested that wishgranter. Now you have 3 minor defects and a major defect, which you better hope there's enough doctors, roboticists, or geneticists to fix.
I don't know, I just don't really see the point in this change, personally. The gameplay added is very minimal for doctors, it has the possibility of only really affecting a few jobs and does so in a non-engaging way, and is otherwise not going to fix the actual issue of prescanning that it claims to fix, it just punishes people who prescan because doctors will probably not wait for the body to clone from a disk if they have one. I can't see what good it would do the game and just adds another chore which detracts from the gameplay people want to engage with and increases busywork for medical which is already usually very busy. Not a fan.
I am personally of the opinion that if someone has a desire to rush an antag with the idea that they can just get cloned, or something similar, they will go through the effort of getting scanned multiple times to never get defects because they want to be able to rush that antag again, I don't see how this is a mechanical issue vs. a player one.
This change really only punishes, as others have discussed, jobs like miners or scientists, who are likely to do a lot of things away from the station and rarely have the opportunity to come back for a rescan. Considering these jobs also have the highest frequency of events that cause the destruction of a body, I think this is basically just a major nerf for scientists and miners and really a non-issue for other players who are sufficiently diligent. Sorry, Beaker McArtifact, your body was turned into a pile of ash when you tested that wishgranter. Now you have 3 minor defects and a major defect, which you better hope there's enough doctors, roboticists, or geneticists to fix.
I don't know, I just don't really see the point in this change, personally. The gameplay added is very minimal for doctors, it has the possibility of only really affecting a few jobs and does so in a non-engaging way, and is otherwise not going to fix the actual issue of prescanning that it claims to fix, it just punishes people who prescan because doctors will probably not wait for the body to clone from a disk if they have one. I can't see what good it would do the game and just adds another chore which detracts from the gameplay people want to engage with and increases busywork for medical which is already usually very busy. Not a fan.

Goonhub