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[CLOSED PR] Clone defects occur based on time since clone scan data saved
#18
(01-06-2026, 08:28 PM)GARGATHUGANOKSREVENG Wrote: That's not how it works, for a lot of risky activity ingame. The pacing of SS13 is incredibly slow and most tasks can take up to 20 minutes to complete, especially when it involves RNG. Miners are going to be severely punished for this on ocean maps. Nobody wants to drag a dead rotting body from the bottom of the acid ocean on nadir, when drones or sea critters are all over it. It's game over for the miner, because he'll either never be revived, or have a giant chance of being cloned with the puritan defect and not be able to play the round again. 

Disagree, its exactly how that works. Besides miner and security there is not a single job that can not plan pn sctivities that get them killed. And both of these can get to medbay on a regular basis to get a prescan, if they really want to.

In general, non-major cloning defects are a non-issue and can be played around -very- easily. I feel people make too much of a deal out of them. And you should be aböe to get a scan twoce a shift to prevent major scans.

The thing i would like to see would be a timer on discs. If i plop a didc on, i would like to see a warning if a major defect is possible. Because i need to react to potentially replace an organ or something else.
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RE: [PR] Clone defects occur based on time since clone scan data saved - by Lord_earthfire - 01-06-2026, 10:08 PM

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