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[CLOSED PR] Clone defects occur based on time since clone scan data saved
#13
Nothing feels more worst then an effect you gained from not being your fault at all.

Cloning should NOT be one of them unless we players or doctors have to effect it.
if you die on an operating table, that's the doctor's fault.
If you get a clone defect when your death is because a pipe bomb in the pipes went off underneath you, is 100% NOT YOUR FAULT and that just feels like the game is kicking you down.
I think this is not a goonstation thing, we like some randomness but no one likes being randomly gib exploded and now the only thing you did to counteract it... will be with a consiquence.

I understand the need for antags to have more meaning to get away with killing, but this ain't it.

Cause now you are making people constantly annoying medbay....

I can also claim: If cloning is a problem, just bomb medbay. It happens a lot regardless. once the cloning disks are blown up you can go killing.

I think glowbold you got an idea but this is the wrong methode by far.

Insted we need to do a few changes to cloning insted for this. Like... if someone is cloned they look the same but will come up CLONED HUMAN without an ID. (It's already weird seing stowaways with names when I am not suppose to know it).
So I just recommend every player without ID to come up "Unknown" even when talking.

Another change would be is to change how cloning works in general. Insted of a button press, it's a small process you have to setup everytime.
Even with 90% ready clones, you gotta set it up and then add the last 10%. If something goes wrong during it... the doctor has to decide to either keep a risk of a defect IN or start over and waste bio-matter. But this requires a too big overhaul.

Another methode would be to give cloning disks a delay by like a minute before they start blinking or allow cloning.

These are what I suggest insted of: "Ooh you prepared to eventually be gibbed, but didn't come back to renew your scan or got killed during it, HAVE RNG."
As much as I understand the antag sentiment... the reverse is also true.
Heck... antags sometimes need to be cloned because something blew htem up too.. so while you think you are buffing antags, you might also be nerfing antags hit by crossfire.

Eitherway... I think antags need more ways to fight cloning rather then DIRECTLY NERFING cloning or ways to DISRUPT cloning and such. Or make a process that can fail by player interaction, not by RNG/time.

Or we just make sure that everyone without an ID has their name hidden away.
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RE: [PR] Clone defects occur based on time since clone scan data saved - by Kotlol - 01-06-2026, 04:47 PM

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