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Feedback on RP Antag Tuning Merge
#6
Link related to latest antag tuning : https://github.com/goonstation/goonstation/pull/25201

I am pretty sure the changes was only made on non-human specific mode specifically because these three modes are the ones that are guilty of rolling too few antags for too many crew. This does not give changes to mixed, gangs, traitors, or spief. Also, gang round still have midround spawns like ghosts and sleeper, if all gangs are dead. Might want to read the current PR related to antag tuning first before just pointing fingers.

This is just my assumption, but non human round may had less antag spawning, even oddly on classic you can get just two lings vs 40 pop, because they tend to rely on killing people to thrive. But the number was too small compared to mixed where they can spawn more non human, than other modes. Sleeper also rarely even roll at this round, it would take even 70 minutes to spawn a few. Though, I do think the newer tuning is a bit extreme...? But I am not sure either, because mix have more chances to roll and still have more antags.

Though, I think, what can be a very big issue is latejoin weight. I do not dislike latejoin weight, but at certain hours, latejoin weight is odd. For example, on salvs round, if the pop went from 50 to 20, game will usially spawn 4-5 salvs, while if the pop went from 20 to 20, you get 3 salv spawn as usual. From this anecdote, it seems latejoin weight can make the numbers of antags too many for "transitioning pop" (when round went from highpop to lowpop). So you would ended up with antag spawning for highpop on low medium pop. At the same time, on pop that went from low-medium to high, have less antag spawning and latejoin. I have seen rounds with 60 people but only 3 traitor instead of usualy 5-6.

The sec issue.... I think lately there are less sec mains, more newer players so more people avoiding sec roles? But what I've seen with sec and command, they will always focus on one antagonist and surround them, even if they have many numbers. Rarely anyone would be told or choose to go off to look for other antags. People would rather surround one antag in interro.

I think, there was another proposition to remove non-human specific antag mode and focus more on mixed rounds? I am not sure if it is better, but it probably give less chances of the game rolling 4 vamps who all thralls.

Also, I do not have strong opinion about the current antag tuning. It is a very mixed issues.
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Messages In This Thread
Feedback on RP Antag Tuning Merge - by Nerkson - 12-26-2025, 07:52 PM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-27-2025, 06:51 AM
RE: Feedback on RP Antag Tuning Merge - by Emimiyu - 12-27-2025, 01:23 PM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-27-2025, 06:17 PM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-28-2025, 11:40 AM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-29-2025, 10:03 AM

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