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Feedback on RP Antag Tuning Merge
#3
At the moment it makes me feel I can't give as much time as I want to an antag.

I shall relate to you my most recent sec round as example to explain what I mean.


Around minute 15 i noticed clear signs of an attack. I investigated. I questooned repevant individuals. I wrote my findings down. I was roughly 1 minute short of preventing the murder of one staff member by a vampire chief engineer.

We set a trap. I did some rp. The thrall and ce attacked me with saws as i spoke with them in a private location. Sec sprang to action. 5 minute fight. 15 minute conversation i. Brig, antag ce exiled. About 25 minutes trom when i. Noticed that original attack.

The HoP and RD and another where vampires and they killed 3-4 people while we dealt woth one the standard way. This was on 30 pop so we had rought 25% of then population as antsgs and the majority of command as antsgs. The exile lasted less the 10 seconds. The remaining 45 minutes in a basicallt zeeo rp constant fight with little interaction outside of hitting each other continually

Sec bas had irs basic ability to investigate crimes reduced while raising the number of opponents and this runs a bit contrary to what was the standard even up till recently. This os particularly prevelant with specifically vampires who are an antag producing antag and thralls where recently buffed to no longer gurgle.

Many or the times I've seen this kinda complaint has been related to amlarge humber of command vampires. So maybe make command taie up more "space"? Maybe use a different algorithm for under 30? Maybe reduce the vampire numbers a little?

Its a weird transition...because i frequently see complaintd of valid hunting or people upset they got "stopped to early" wnich can be hurtful to sec. But if sec doesnt stomp down every antag people scream at us that we arent stopping enough antags.

So with the increased outright violence of antags lately the general vibe seems to be we need to just kill then if they prove to be even a little violent, but that also punoshes anyags who want to so a bit or just do.some smaller stuff.

Ive also recently see a vampire attack no one. Try to flash a random enegoneer after rp. The engineer was fine because maskn blocks glare for some reason(why) they then killrd the vampire. The vampire was then cloned. Interrogated for half an hour. Exiled. Came back and was immediately killed. That doesn't feel right either.

Most of these issues seem to be with vampire specifically for "difficulty figuring out how to respond" and i feel like its affecting everyone so possivly vampire numbers, specifically, need a look at.

I personalty think vampire shouldn't be a mode and instead shoild appear with other antags. However I've tnought that a long time.


I'm not sure of a solution. But i do think some more viewpoints need shared and discussion should happen.

On the topic of vampires again: thralls where adjustrd to account for less vampires. Now that their numbers are doubled maybe thralls need to be re-examined?
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Messages In This Thread
Feedback on RP Antag Tuning Merge - by Nerkson - 12-26-2025, 07:52 PM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-27-2025, 06:51 AM
RE: Feedback on RP Antag Tuning Merge - by Silent Majority - 12-27-2025, 08:21 AM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-27-2025, 06:17 PM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-28-2025, 11:40 AM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-29-2025, 10:03 AM

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