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Feedback on RP Antag Tuning Merge
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I have not gotten to play much in the last month due to work occupying a lot of my time, however I am now more free to play again. Today I joined a round on low pop server 3 to find that, of the ~25 people actively playing, 4 were vampires and 3 of the vampires were command staff. One had late joined, from what I was told, but it was still an incredibly large amount of antags to deal with, especially when they each began making thralls.

A merge from earlier in the month mentions that it tuned antag numbers to prevent things like 1 ling for 40 crew from happening, but this feels like an extreme swing in the other direction. I've talked to a few people since my round and learned that this is not uncommon on low pop, where 12 gang members and 3 sleepers can appear in a round with only 4 officers. I've also heard that due to how the game spawns in specific roles, command staff tends to be overwhelmingly full of antags which greatly changes the dynamics of a round when you can just rogue the AI at a moments notice (that did not happen today, but they easily could have done that). 

I'm not sure if I am simply experiencing an outlier here. If you have any experiences with the new spawns, I would greatly appreciate hearing them.
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Messages In This Thread
Feedback on RP Antag Tuning Merge - by Nerkson - 12-26-2025, 07:52 PM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-27-2025, 06:51 AM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-27-2025, 06:17 PM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-28-2025, 11:40 AM
RE: Feedback on RP Antag Tuning Merge - by Kotlol - 12-29-2025, 10:03 AM

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