12-23-2025, 05:07 PM
(This post was last modified: 12-23-2025, 05:12 PM by GARGATHUGANOKSREVENG.)
I liked the time back when I was a super noob to this game where some guy tricked me into pressing a mechcomp button that sent like an infinite amount of torpedoes to the station. If you give torpedoes a limit, please make sure to keep that limit to RP only. I don't see a whole lot of torpedo spam happening on classic and I like bombs a lot so there's no need on that server.
1 and 4 just makes it a horrible pain to do anything with torpedos and I don't think the solution to an un-fun mechanic is to make it less fun for both parties.
with 3, I'm surprised torpedoes don't already spawn a target like some azone missile-type-objects do? They should probably add that so you know when a huge explosion is going your way, it'd be funnier.
(12-23-2025, 10:45 AM)Chasu Wrote: A couple of brainstormed ideas that may or may not work in combination with eachother:
1. Give torpedoes a chance to explode on the spot if triggered incorrectly
2. Make a traitor-only safe launch tool that costs TC (handheld trigger device OR handheld thingamajig that builds a torpedo launch station facing a specified direction)
3. Rework torpedo mechanics to determine the impact tile/area beforehand, have some kind of sound/sprite/effect at the target site pre-impact to allow for counterplay by the victims
3.1 underwater stations should have radars, shouldn't they? Make a station announcement when a torpedo is launched (maybe including a rough target area?)
4. Make them less accurate
1 and 4 just makes it a horrible pain to do anything with torpedos and I don't think the solution to an un-fun mechanic is to make it less fun for both parties.
with 3, I'm surprised torpedoes don't already spawn a target like some azone missile-type-objects do? They should probably add that so you know when a huge explosion is going your way, it'd be funnier.

Goonhub