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How to make torpedoes more fun? (Probably a limited number)
#4
To be honest, they are more work than TTV's.

But once you achieve enough money, they are too easily spamable.

I personally would say give them a buy limit of ~3. That should deal with the worst use case.

(12-23-2025, 10:31 AM)Drunkangel Wrote: Credit based syndicate gear also leads antagonists to grinding without escalating or interacting for long periods of time before suddenly and incredibly violently entering the situation (which is a slightly different but not unrelated discussion).

That's a good thing. Gear you work for pushes the destruction later into the round (so you can use the time to escalate, duh). Later in the round personell is also more prepared to deal with antags (sec and crew having access to better gear, station being stocked with materials).

Also, most importantly, it does not lock all the fun toys behind traitors so other antags (in this case spiefs, once the outpost is unlocked) can switch around their rounds.
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RE: How to make torpedoes more fun? (Probably a limited number) - by Lord_earthfire - 12-23-2025, 02:36 PM

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