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How to make torpedoes more fun? (Probably a limited number)
#3
Okay so my two cents in this are:

Depending on how hard it would be to implement, some kind of impact announcement with the direction launched paired with an action bar launching action. Like 7-15 seconds, just a loose guess with like the action being around 5.

Some kind of risk reward with safe vs risky but faster launches. Both could carry risk of going off target or blowing up, just a higher chance of blowing up on the faster launch.

Some kind of traitor credit buy item that mitigates those issues.

A buy limit or shop cooldown like maybe 1-3 then you have to wait to buy more. You could still do a torpedo hell launch, would just be at the end of round.

Custom payloads, you got those just add water creature capsules, load them in and smash a few bulkheads then dump them out into the station.
And so on.
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RE: How to make torpedoes more fun? (Probably a limited number) - by daswasme - 12-23-2025, 11:40 AM

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