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How to make torpedoes more fun? (Probably a limited number)
#2
A couple of brainstormed ideas that may or may not work in combination with eachother:

1. Give torpedoes a chance to explode on the spot if triggered incorrectly

2. Make a traitor-only safe launch tool that costs TC (handheld trigger device OR handheld thingamajig that builds a torpedo launch station facing a specified direction)

3. Rework torpedo mechanics to determine the impact tile/area beforehand, have some kind of sound/sprite/effect at the target site pre-impact to allow for counterplay by the victims

3.1 underwater stations should have radars, shouldn't they? Make a station announcement when a torpedo is launched (maybe including a rough target area?)

4. Make them less accurate
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RE: How to make torpedoes more fun? (Probably a limited number) - by Chasu - 12-23-2025, 10:45 AM

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