12-23-2025, 10:45 AM
A couple of brainstormed ideas that may or may not work in combination with eachother:
1. Give torpedoes a chance to explode on the spot if triggered incorrectly
2. Make a traitor-only safe launch tool that costs TC (handheld trigger device OR handheld thingamajig that builds a torpedo launch station facing a specified direction)
3. Rework torpedo mechanics to determine the impact tile/area beforehand, have some kind of sound/sprite/effect at the target site pre-impact to allow for counterplay by the victims
3.1 underwater stations should have radars, shouldn't they? Make a station announcement when a torpedo is launched (maybe including a rough target area?)
4. Make them less accurate
1. Give torpedoes a chance to explode on the spot if triggered incorrectly
2. Make a traitor-only safe launch tool that costs TC (handheld trigger device OR handheld thingamajig that builds a torpedo launch station facing a specified direction)
3. Rework torpedo mechanics to determine the impact tile/area beforehand, have some kind of sound/sprite/effect at the target site pre-impact to allow for counterplay by the victims
3.1 underwater stations should have radars, shouldn't they? Make a station announcement when a torpedo is launched (maybe including a rough target area?)
4. Make them less accurate

Goonhub