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Increase the length of the respawn timer to 20-30 minutes on roleplay
#4
(12-17-2025, 12:40 PM)Snowy Wrote: While respawning makes death less impactful, it doesn’t make character death less impactful, which I feel is more important for RP.

"..." Not everyone is immediately going to jump back into the same role as the one that they just died as.

IMO roleplay is at its best when gameplay aligns with the narrative of a round, yeah sure the narrative of the game is that your character died but you as the player don't have to really suffer much consequence from that.

Also the issue here isn't that people will hop into the same jobs, it's that everyone will be respawning therefore any serious dip in crew population is basically impossible long term in a round. If you kill of all engineering, some of those people who died may not hop back into engineering, but some of those people who died in botany may.
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RE: Increase the length of the respawn timer to 20-30 minutes on roleplay - by Ikea - 12-17-2025, 03:27 PM

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