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A Thread on Changing what Antags are in RP
#10
Can’t really say that I’m a fan of Monke’s escalation chart, although I think that part of the reason why is because it is poorly implemented in that server in my opinion. I also agree with the idea that it may make things a bit too overly complicated for both old and new players. I feel like people are already too afraid to do anything as antags on this server because of the rules and I feel like making the rules more complicated could potentially worsen this issue.

That being said, I do think it could potentially make some antags more functional and fun on RP. For instance, I enjoyed the way admin spawn nukie rounds on RP function and think that maybe with enough work they could become something that can occur in normal rotation. I also like the idea of werewolf’s only being antags when they transform. A rework to werewolves where they can only kill while transformed and the transformation to wolf and back occurs after a period of time like the chem rather than an ability could make them into a potentially interesting antag for RP.

Revs do not work on RP and probably never will.

I’m not sure how antags like blob would work on RP. In my eyes, RP servers are most fun when people work together to escape a perilous situation, and blobs certainly fill the role of perilous situation. Just maybe keep them as ghostrolls. Classic players hate blob only rounds and RP players will DEFINITELY hate them as well.

I really want to see ghost midrolls on RP. They’re a wonderful addition to classic and I would love to see them on RP. That being said, I really don’t think that some midrolls such as fire elementals should appear. They’re a bit too strong for something with little RP potential.

(12-15-2025, 07:41 PM)GARGATHUGANOKSREVENG Wrote: play classic

Easier said then done.
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RE: A Thread on Changing what Antags are in RP - by Snowy :D - 12-17-2025, 12:14 PM

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