12-13-2025, 03:42 AM
Personally I like job rewards to an extent, minor cosmetic stuff as a display of dedication to a role does hit the right spot occasionally.
The grindy stuff is abysmal, it's simply not the right game for it in my opinion. Maybe instead it could just be rolled into objectives and given a bulk reward instead. That way it promotes people interacting with their job mechanics, but not so much that it makes them sit in a corner and spam the actions instead of interacting with the round.
So instead of a chance of xp for every harvest, botanists can get a "harvest plants X times by the end of the shift" objective; instead of xp per mop, janitors can get a "mop X times", etc. So you are rewarded for actions relevant to your job, but only really a token amount.
The grindy stuff is abysmal, it's simply not the right game for it in my opinion. Maybe instead it could just be rolled into objectives and given a bulk reward instead. That way it promotes people interacting with their job mechanics, but not so much that it makes them sit in a corner and spam the actions instead of interacting with the round.
So instead of a chance of xp for every harvest, botanists can get a "harvest plants X times by the end of the shift" objective; instead of xp per mop, janitors can get a "mop X times", etc. So you are rewarded for actions relevant to your job, but only really a token amount.

Goonhub