12-09-2025, 10:53 AM
It wouldn't actually be Inspector Gadget, it would likely be a silicon/clockwork art disguised as a human or a syndicate weapon. I'm just using Inspector Gadget shenanigans as the design concept.
I agree with them needing some goal to distinguish themselves from wizards, this is likely the harder part of brainstorming them. They could perhaps start with some points but get a little more after a few kills up to a maximum, or maybe they'd be sabotaging equipment with emag-like effects? A teleport reskin wouldn't be great either on second thought. They should just come with their own unique escape tools, say like... retreating inside a scuttlebot like hat.
I think if I can't nail a good plan for their objective and such I'll still likely make it as an admin spawned thing that just comes with a set list of abilities instead, or maybe an addition to classic's midround antag pool.
The head hammer Drunkangel suggested sounds funny and should probably displace the victim's sprite to be flat for added effect. I already had a similar thought of a big hand that comes out the hat and slaps someone. Perhaps if I try to make this as a full in-rotation antag it could be neat to give them slots to work with. So instead of points you're just choosing which things to put in which parts of your body, letting you spec into being more flighty or fighty etc while making them a little more different to wizards.
I agree with them needing some goal to distinguish themselves from wizards, this is likely the harder part of brainstorming them. They could perhaps start with some points but get a little more after a few kills up to a maximum, or maybe they'd be sabotaging equipment with emag-like effects? A teleport reskin wouldn't be great either on second thought. They should just come with their own unique escape tools, say like... retreating inside a scuttlebot like hat.
I think if I can't nail a good plan for their objective and such I'll still likely make it as an admin spawned thing that just comes with a set list of abilities instead, or maybe an addition to classic's midround antag pool.
The head hammer Drunkangel suggested sounds funny and should probably displace the victim's sprite to be flat for added effect. I already had a similar thought of a big hand that comes out the hat and slaps someone. Perhaps if I try to make this as a full in-rotation antag it could be neat to give them slots to work with. So instead of points you're just choosing which things to put in which parts of your body, letting you spec into being more flighty or fighty etc while making them a little more different to wizards.

Goonhub