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Inspector Gadget antagonist
#5
You should be able to place brown bricks Instead of inspector gadget, making it clockwork themed could be neat. There was that one clockwork artifact project, maybe tie it into that or something? IMO my take for antagonists is they should be designed in a way to where their objectives, aesthetics and gearset are inherently hostile and contrary to the goals of a station, maybe you need to consume people to fuel yourself or something. Right now it just feels too like, mild. Anyways when the game breaks sometimes what happens is players can only move at a set speed almost turn based, and some ability that forces other people to do that seems neat.
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Messages In This Thread
Inspector Gadget antagonist - by CalliopeSoups - 12-08-2025, 08:44 AM
RE: Inspector Gadget antagonist - by kyle2143 - 12-08-2025, 08:50 AM
RE: Inspector Gadget antagonist - by ju45he - 12-08-2025, 09:40 AM
RE: Inspector Gadget antagonist - by Ikea - 12-08-2025, 02:48 PM
RE: Inspector Gadget antagonist - by Drunkangel - 12-08-2025, 03:28 PM
RE: Inspector Gadget antagonist - by Kotlol - 12-09-2025, 11:51 AM
RE: Inspector Gadget antagonist - by Snoid - 12-09-2025, 03:10 PM
RE: Inspector Gadget antagonist - by Snoid - Yesterday, 03:49 PM
RE: Inspector Gadget antagonist - by RSOD - Yesterday, 06:38 PM

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