12-05-2025, 06:15 PM
(This post was last modified: 12-05-2025, 06:46 PM by jan.antilles. Edited 1 time in total.
Edit Reason: be specific jan
)
Attention is the currency of roleplay. If you demand it from others in a way that falls under not acting like you want to keep your job, especially command/sec, by forcing them to ignore the other things happening in the round, you are taking on the role of an antagonist. If you're doing that without rolling antagonist, you're breaking the rules, because you're making the game harder and less fun for both Sec and the people who actually rolled antagonist.
My take regarding gimmick characters that are "so beloved" but against the rules: the rules are not there to impede your creativity, they are there to create an agreed-upon foundation for everyone to be creative and tell interesting stories. The setting is "you are all coworkers on a space station, but today something goes wrong" and it sets the stage for the people who actually roll antag to be that problem. If you break the setting, or break the rules, it's not cute or quirky. It takes away from the experience that the game is trying to facilitate.
My take regarding gimmick characters that are "so beloved" but against the rules: the rules are not there to impede your creativity, they are there to create an agreed-upon foundation for everyone to be creative and tell interesting stories. The setting is "you are all coworkers on a space station, but today something goes wrong" and it sets the stage for the people who actually roll antag to be that problem. If you break the setting, or break the rules, it's not cute or quirky. It takes away from the experience that the game is trying to facilitate.

Goonhub