12-02-2025, 01:29 AM
(This post was last modified: 12-02-2025, 02:13 AM by Ikea. Edited 6 times in total.)
(12-02-2025, 01:19 AM)GARGATHUGANOKSREVENG Wrote: So you're afraid of cloning getting harder for non-medical staff, but you're also suggesting they make cloning harder for not just non-medical staff, but everybody, by making all preexisting biomatter sources worth less? Those changes would be realistic I guess but I'm perfectly happy with being able to refill the biomatter in the cloner by scraping a little blood off the floor
Yeah, cloning is too easy at the moment but also I think being able to deal with a backlog of corpses by using those corpses during emergencies is neat and fun. I dislike the idea of like, having the gameplay of "Oh god stuff is really messed up but I want to clone this guy whose on the other side of a plasma fired station and the shuttle is coming" not really be possible because it's an emergency and you don't have time to track down and kill a monkey (alongside not really seeing the point in the morgue needing more corpses). That being said the enymatic reclaimer is there, it should matter, but right now unless there's a large amount of prescans it doesn't really imo (and also a single blood pack being able to clone 8 people is just absurd)
Tossing an alternate suggestion out there, right now there's not really an incentive to use stuff like synthmeat with how much biomatter corpses supply. What if the current process speed for corpses was gated to an "overclock" mode which would process corpses similar to the current rate but spewed viscera everywhere alongside using more power and being less meat efficient. The normal mode would take like 3 minutes to break down a corpse. Objects are processed at the same rate as current. This incentivizes using the morgue as a corpse buffer while the grinder does its thing and also gives objects the niche of clean meat quickly, while also preserving functionality for stuff like emergencies.

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